SPOILER ALERT!

Wallpaper + Wall Murals

More Art, Less Decoration.


'More Art Less Decoration'. It’s what now we have written on our enterprise playing cards. It’s why we get up in the morning. Google tell themselves to not be evil - we remind ourselves that we are doing to put more artwork out there within the Universe. That's the aim. More Art! More colour. More ideas. More expression. We started with designer wallpaper. Why? Well, wallcoverings are a subversive tool as a form of modern art. It's recognized for being banal, so we love the idea that our artists can subvert it and make the medium message. It’s a universal luxurious as nicely - anyone can hold our designs in their homes. Now we’re taking out artists' work into luxury fabrics and unique cushions. So we’re getting more artwork on the market by giving artists new canvases to work with. By changing, like for like, decoration with art. And now you're too. By shopping for from FEATHR you’re getting extra artwork into locations where there was none and supporting independent artists from everywhere in the world.

Independent Artists. Inspired outcomes.


There’s two methods to get something performed. The safe approach and the enjoyable approach. If carta da parati design ’re hanging a wire between two buildings that you simply plan on strolling across with a buddy sitting on your shoulders, or if you’re constructing a fortress to maintain out zombie hordes - then go the protected means. But if you’re creating artist-made interior merchandise? Then go the enjoyable route. That’s what we’ve executed. We’ve asked the entire art world to create designs - and now we’re working with dozens of artist from everywhere in the world, very few of whom have previously designed wallpaper, fabrics or cushions earlier than. Tattoo artists, fantastic art photographers, hardcore graphic designers and a cow. True story. This means our designs are unique, luxurious pieces created from unique trendy minds for original trendy houses - like yours. So we’re at all times proudly independent of the traditional ways of designing interior merchandise. We imagine the world is loaded with design and artistic talent and our job is to be a conduit to get that expertise onto your walls, your sofas and each room of your house. Which means impressed results.

More good shit. Less shit shit.


Another certainly one of our mottos. It’s just easy isn’t it? The trendy world is full of sufficient horrible, plastic, annoying, lame shit that does nothing greater than add to the cultural bonfire. That’s why we work with contemporary artists to create the great shit - original, unique and luxurious wallcoverings and smooth furnishings for the fashionable home. Our vary is proudly and boldly a broach church of types. We don’t have a ‘house’ model, but we do have a home normal - Originality and Artistry, with goddamned capitalized Os and As. There's no shortcut. The perfect work has that easy formula: good, distinctive ideas well executed. Evidence of the artist. An genuine voice. Evidence of craft. In our assortment we have luxury hand-painted designs, fashionable and summary expressive explosions of colours, lovely and crafted pencil drawings for modern children’s and kids’ rooms, arthouse geometric designs created by globally known illustrators, work from tattoists and cushions created by some of the wanted contemporary tattoo artists, and on and on - trendy art made for modern houses, delivered by the medium of inside design. The one thing shared by all of the work is the love, expertise and imagination within the work. That’s the great shit.

Good design is common.


Good design is for everybody. We created FEATHR to place trendy art into everyone’s hands by way of the medium of designer wallpaper, fabrics and cushions. We’re not super-expensive and nose-in-the air-snobby. We work sensible and use modern digital tools to keep our firm lighter than a Victoria sponge, whilst making sure a great slice of the cake goes straight to the artists. We’re inspired by the like of Morris and Eames who wished trendy design to be for everyone. And you already know what? It’s working. Our work has already seen everywhere from Amsterdam, to Mumbai, Singapore, Helsinki, New York, London, Paris, San Francisco and Sydney, in fashionable children rooms, as boutique resort wallpaper, luxury restaurants, distinctive designer houses, funky little B&Bs, contemporary office spaces; on characteristic partitions, kitchen partitions, bedroom walls, in living rooms, hallways, research; on sofas, chaise longues, couches, easy chairs, as for upholstery, furnishing, curtains, and blinds. We’ve additionally had love from a ton of interior design magazine and bloggers (Elle Decor calls us their “new favourite wallpaper - and it’s even affordable”). We're for everyone who loves art, design and originality.

We've dogs.


Dogs are the best! They make you get outdoors and keep you silly. Yes to dogs!

With love,


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Tom, Anne & Oli.

P.S. Whether you're searching for feather wallpaper or FEATHR wallpaper, you are in good arms.

Using Apple Pencil As A 3D Controller For Image Editing

Despite Jony Ive describing the Pencil as being designed for marking and never as a stylus finger replacement in Wallpaper*, I’ve determined to explore a few unconventional makes use of for mine. Yesterday noticed a slightly ramshackle wanting Pencil based digital scale and right this moment I’m utilizing it as a joystick of types for controlling parameters on image filters.

My PencilController challenge is a Swift app for iPad Pro that applies two Core Image filters to a picture: a hue adjustment and a colour controls which I use to manage the saturation.

The Pencil’s orientation in space is described by the Horizontal Coordinate System with azimuth and altitude angles.

The hue filter’s value is managed by the azimuth angle and the saturation is managed by the altitude angle: when the pencil is vertical, the saturation is zero and when it’s horizontal the saturation is eight (although when the pencil is completely horizontal, its tip isn’t truly touching the screen, so the best saturation the app can set is about six and three quarters).

To jazz up the user interface, I’ve also added a rounded cylinder using SceneKit which mirrors the Pencil’s position and orientation.

Controlling Core Image Filter Parameters with Pencil


Setting the values for the 2 Core Image filters is fairly easy stuff. carta da parati bambini are declared as constants at the highest of my view controller along with a Core Image context (without colour administration for performance) and a Core Image picture:

When the touch either starts or adjustments, I need to make sure it originates from a Pencil by checking its sort and then invoke applyFilter() via pencilTouchHandler() methodology:

pencilTouchHandler() extracts the azimuth and altitude angles from the UITouch, does some simple arithmetic and passes those values to applyFilter():

It’s applyFilter() that makes use of these two values to set the parameters on the filters and show the output in a UIImageView:

On my iPad Pro this filtering is quick sufficient on a near full display picture that I don’t have to fret about doing this work in a background thread.

Controlling SceneKit Geometry with Pencil


The following piece of work is to orient and position the “virtual pencil” so it mirrors the real one. I’ve overlaid a SCNView above the UIImageView and added a capsule geometry (which is a cylinder with rounded ends, not not like a Pencil). Importantly, I’ve also added a flat airplane which is used to capture the Pencil’s location within the SceneKit 3D space:

Inside the pencilTouchHandler(), I take advantage of the SceneKit view’s hitTest() technique to find the x and y positions of the Pencil on the display in SceneKit’s 3D area on the airplane:

…and with the outcomes of that hit take a look at, I can place the cylinder underneath the Pencil’s touch location:

Finally, with the altitude and azimuth angles of the touch, I can set the Euler angles of the cylinder to match the Pencil:

I’ve made the SceneKit camera orthographic, a perspective camera adds undesirable rotation to the “virtual pencil” as it moves throughout the display screen.

Conclusion


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Despite what Jony Ive may say, the Pencil presents some consumer interaction patterns not possible with a easy touch display screen and i hope other developers begin exploring new concepts. In addition to the 2 angles, the Pencil also has x and y coordinates and its drive, so that’s 5 completely different values that might probably be used for controlling something, from image filters to an audio synthesiser!